Risus on Fire?
I was wondering if a roleplaying game would work using a basic formula like most TV series use? Take Burn Notice. I love the series, but it has a pretty basic formula: a season-running storyline (which takes up very little of the story of the week (usually)) that is cut into the story of the week (in which Michael has to go and help out some poor soul with his MacGyver/Bond skills).
Would this work in a campaign? Especially over the long haul?
I’m thinking that it probably would. Take a typical fantasy adventure. The “weekly episode” might be driving the goblins out of the local mines one week, and rescuing Princess Penelope the next. The season-running storyline might be the King’s advisor trying to get rid of the PCs (because he really wants to be in charge and without the PCs around, he might finally get rid of Princess Penelope).
What do you think?


