June 24th, 2011

retrorpg:

Games that have rules that focus on combat (and similar mechanics) often have a greater potential for role playing than games with more diverse rules.

The reason for this is simple: when you don’t have a rule for something in a game, you tend to role play it. When you do have a rule, even a…

I kind of agree here….games that try to make up rules for everything really tend to miss out on actual roleplaying.